Gear Oct 25, 2026
A detailed guide to Sony’s standard-PS5 upscaler, with original comparison frames, independent measurements and practical advice on resolution, graphics modes and PSSR.
Culture Oct 24, 2026
CD Projekt’s production approach and the Unreal technology demo answer different questions about the game’s development.
Culture Oct 23, 2026
Token earning, token spending and the November boost have different windows. Build around the card’s ordinary role as well as its special week.
Culture Oct 23, 2026
Skill-card registration and fusion forecasts give the remake’s preparation systems a clearer shape. The retail demos have a specific geographic scope.
Culture Oct 23, 2026
Team NINJA plans changes to defensive timing, Spirit and the camera. The survey describes the alpha, not the finished game.
Culture Oct 23, 2026
Housemarque and Nixxes explain how concepts become readable encounters. A look at the process, without boss identities or story revelations.
Culture Oct 22, 2026
Capcom’s director explains the combination of captured motion and engine changes. Reuse in future games remains a possibility, not an announcement.
Culture Oct 22, 2026
Sony’s new download tables show a regional split at the top. They cannot tell us the sales gap—or which game Italy preferred.
Culture Oct 22, 2026
A spoiler-free guide to framing, selective lighting and choosing a final image shape, using PlayStation’s published tools and portrait example.