AMD brings FSR Upscaling 4.1.2 to Vulkan. The rest of the SDK has limits
SDK 2.4 expands the API path for upscaling, while ray regeneration and radiance caching remain separate compatibility questions.
SDK 2.4 expands the API path for upscaling, while ray regeneration and radiance caching remain separate compatibility questions.
Direct3D 12 and Vulkan give engines explicit control, with different platform considerations. A game's backend and its implementation matter more than the logo.