Saros’s boss design asks a useful question: what did losing teach you?
Housemarque and Nixxes explain how concepts become readable encounters. A look at the process, without boss identities or story revelations.
Housemarque and Nixxes explain how concepts become readable encounters. A look at the process, without boss identities or story revelations.
Slow Game Speed and automatic firing address different accessibility barriers. Housemarque’s free update keeps the choices while changing how players reach them.