GeekRadar / The comparison desk
COMPARE.
GPUIntel HD Graphics 3000 Mobile
Graphics processor
- Memory bus
- 64 bit*
Graphics & compute benchmarks
GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.
1080p T-Rex OffscreenOS X / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
Intel HD Graphics 3000 Mobile
21.99* fps
Intel(R) HD Graphics 3000 Mobile
Host configuration not reported.
T-RexOS X / OpenGL / 1600 x 900 / onscreen · fps
Higher is better.
Intel HD Graphics 3000 Mobile
21.19* fps
Intel(R) HD Graphics 3000 Mobile
Host configuration not reported.
Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.
Processing & platform
- Architecture
- Generation 6.0*
- Process node
- 32 nm*
- GPU cores
- 96*
- Reported graphics memory frequency
- 800 MHz*
- Graphics interface
- Ring Bus*
- Reported chip die area
- 216 mm²*
- Transistors
- 1,160 million*
- Graphics processor
- Sandy*
- Texture mapping units
- 12*
- Raster output units
- 2*
- Chip foundry
- Intel*
- Card or module format
- IGP*
- DirectX / feature level
- 11.1 (10_1)*
- OpenGL
- 3.1*
- Shader model
- 4.1*
Memory & storage
- Video memory type
- Reported value 1: System Shared*Reported value 2: System Shared*Reported value 3: DDR3*Reported value 4: System Shared*
- Memory bus
- 64 bit*
System configuration
Detailed specifications
Specifications 1 · 16 fields
- Integrated
- Yes*
- L2 Cache
- 0KB*
- Manufacturer
- Intel*
- Memory Bandwidth
- 12.8GB/sec*
- Memory Bus
- 64 Bit*
- Memory Speed
- 800* MHz
- Memory Type
- DDR3*
- Name
- Intel HD Graphics 3000 Mobile*
- Notebook GPU
- Yes*
- Open GL
- 3*
- Release Date
- 01-Feb-2011*
- Resolution WxH
- 2560x1600*
- SLI Crossfire
- No*
- Shader
- 4.1*
- Dedicated
- No*
- Direct X
- DX 10.1*
Specifications 2 · 18 fields
- proc transistors
- 1,160 million*
- proc die size
- 216* mm²
- cores
- 96*
- base clock
- 650*
- boost clock
- 1,300*
- name
- Intel HD Graphics 3000 Mobile*
- ram type
- System Shared*
- bus interface
- Ring Bus*
- ram bandwidth
- System Dependent*
- fp32 performance
- 0.2496*
- slot width
- IGP*
- is retail board
- No*
- vendor
- int*
- manufacturer
- INTEL*
- arch name
- Generation 6.0*
- card release date
- 2011-02-01*
- proc foundry
- Intel*
- proc process size
- 32* nm
Specifications 3 · 24 fields
- DirectX / feature level
- 11.1 (10_1)*
- OpenGL
- 3.1*
- Shader model
- 4.1*
- Architecture
- Generation 6.0*
- Graphics interface
- Ring Bus*
- Reported shader processors
- 96*
- Reported theoretical FP32 peak
- 0.2496* TFLOPS
Scope and conditions
- Arithmetic density
- Not stated*
- Reported display outputs
- Portable Device Dependent*
- Theoretical pixel fill rate
- 2.600 GPixel/s*
- Reported chip die area
- 216 mm²*
- Chip foundry
- Intel*
- Process node declaration
- 32 nm*
- Transistors
- 1,160 million*
- Graphics processor
- Sandy*
- Rated memory bandwidth
- System Dependent*
- Video memory type
- System Shared*
- Raster output units
- 2*
- Reported shading units
- 96*
- Card or module format
- IGP*
- 2:4 tensor sparsity
- No*
- Theoretical texture fill rate
- 15.60 GTexel/s*
- Texture mapping units
- 12*
- GPU cores
- 96*
- Video memory type
- System Shared*
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* Provisional data