City of None brings its train-connected world to both Nintendo Switch generations
The 2027 platform adventure adds Nintendo consoles to its PC plans. Its compact palette and railway structure give the Celeste-linked project its own direction.
City of None is heading to Nintendo Switch and Switch 2 as well as Windows and Linux, with a 2027 release window. The new platform confirmation gives another route into Noel and Liam Berry’s exploration-focused platformer. It does not turn the earlier reveal into a newly announced game, nor does it establish a release day.
The official site identifies the platforms, while the Steam page describes a city divided into five sectors connected by train. That transport structure is the most interesting concrete clue to how the adventure is organized: exploration has a metropolitan framework rather than an uninterrupted sequence of isolated stages.
A train network gives the world a different shape
The player explores the city as a spirit inhabiting a wooden body, finding items and powers that add platforming abilities. That is the initial premise, not an invitation to reveal the story’s later discoveries. The published description promises multiple pathways and encounters with the city’s inhabitants, without supplying a complete map or a measured campaign length.
Travel between sectors can give an exploration game a useful rhythm. A station can function as a return point, while the surrounding area offers paths that become meaningful as new abilities are acquired. That is an interpretation of the announced structure, not confirmation of a particular fast-travel rule or a promise that every route can be visited in any order.
The limited-colour presentation makes silhouettes and contrasts especially important. In the released screenshots, platforms and scenery share a deliberately restrained visual language. This is a design choice, rather than evidence that the game is technically simple or will automatically run at a particular frame rate on every machine.
The Celeste connection is specific
The project comes from Noel and Liam Berry, with Extremely OK Games involved in development and publishing according to Steam. Noel Berry’s connection to Celeste explains why the announcement attracts attention, but it should not be expanded into a claim that every member of the Celeste team is making this game.
Nor should that earlier game define expectations too narrowly. City of None’s published emphasis is on exploring a metropolis and acquiring abilities. A creative connection can help identify the people behind a project without making two games mechanically identical.
The Steam page lists English and Japanese at this stage, and it includes a level editor among its features. These are store-page statements for the PC release; they do not prove identical tools or language support on every console version. Further platform-specific details remain to be established.
For players following independent games, the useful announcement is that the platform list has widened while the 2027 window remains broad. The stronger reason to remember City of None is its spatial idea: a city whose train journeys connect places worth learning, with new movement abilities changing what those familiar places allow you to do.