A red-suited explorer inside the retro-futuristic We Were Here Tomorrow facility
Culture / The story

We Were Here Tomorrow is out: the most important tool is the conversation

Two perspectives and two tools define the new co-op adventure. Italian text is included, while a working voice connection remains essential.

GeekRadarPublished 3 min read

We Were Here Tomorrow is out on 20 October, taking Total Mayhem Games’ two-player puzzle series into a retro-futuristic research facility. Its central requirement remains unusually specific: bring someone you can talk to, and be prepared to describe what is in front of you when they cannot see it.

The developer’s launch page lists Steam, PlayStation and Xbox availability. This is an asymmetric cooperative adventure, with different tools and perspectives for its two players. The appeal is less about having another person nearby than about needing information only that person possesses.

Cooperation begins with an incomplete picture

The opening premise places two explorers inside a Norček Industries facility. Beyond that setup, the interesting detail is the division of knowledge. Each player carries a walkie-talkie and a distinct tool, and the pair must combine their observations to progress.

That structure changes what a useful contribution looks like. In many cooperative games, helping means performing the same action more effectively or supplying more damage. Here, the advertised design makes a clear description an action in its own right. Recognising a detail is only half the job if the other person needs to understand it before acting.

It also creates a particular kind of social challenge. Two people can be looking at different things while believing they have agreed on a description. Establishing a shared vocabulary—what counts as left, which object is being discussed, whether a change has actually happened—becomes part of solving the problem. That is the attraction of this format, and a reason it will not suit every relaxed multiplayer evening.

An official screenshot shows the facility’s symbolic controls; the puzzle solution is not disclosed. Total Mayhem Games.
An official screenshot shows the facility’s symbolic controls; the puzzle solution is not disclosed. Total Mayhem Games.

A working microphone is part of the setup

The Steam listing specifies online co-op only and requires both PC players to have a working microphone and internet connection. It also lists cross-platform multiplayer. The series’ stories are connected, but the developer says the games can be played independently; completing the previous entries is not a prerequisite.

The official audio troubleshooting guide is useful precisely because communication is part of the game’s mechanism. A muted input or the wrong default microphone can look like a failure to cooperate when it is actually a configuration problem. Sorting that out before attempting a puzzle preserves the uncertainty that belongs to the puzzle itself.

Italian text, with a separate voice conversation

Steam lists Italian interface text and subtitles, but not Italian full audio. English is among the fully voiced languages. Italian players can therefore read the game’s text in Italian while speaking to each other in Italian; those are separate from the language of recorded dialogue.

The Italian Steam store showed a €19.99 regular price and a €17.99 introductory price when checked on 20 October, with the offer listed through 3 November. Console prices and subscription requirements should be checked on their respective regional stores rather than inferred from the PC offer.

Within cooperative gaming, Tomorrow makes a clear proposition at launch. Its premise and tools give both players a reason to participate, without requiring us to reveal a puzzle solution or pretend to have judged the whole campaign. The best partner for this particular trip may be the person willing to say, patiently and precisely, what they can see.

Images: Total Mayhem Games.