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GPUSony Playstation Vita PCH-2000 GPU
Graphics processor
- Memory bus
- 64 bit*
- Rated memory bandwidth
- 3.20 GB/s*
No matched benchmark results are available for this entry yet.
Processing & platform
- Process node
- 32 nm*
- Video memory
- 128 MB*
- Reported chip die area
- 6 mm²*
- Graphics processor
- SGX543*
- Texture mapping units
- 8*
- Raster output units
- 4*
- Chip foundry
- Samsung*
- Declared GPU TDP
- 4 W*
- DirectX / feature level
- 10.1*
- OpenGL
- ES 2.0*
- Shader model
- 4.1*
Memory & storage
- Video memory type
- CDRAM*
- Memory bus
- 64 bit*
- Rated memory bandwidth
- 3.20 GB/s*
System configuration
Detailed specifications
Specifications · 18 fields
- DirectX / feature level
- 10.1*
- OpenGL
- ES 2.0*
- Shader model
- 4.1*
- Memory bus
- 64* bit
- Reported display outputs
- No outputs*
- Theoretical pixel fill rate
- 800.0 MPixel/s*
- Reported chip die area
- 6 mm²*
- Chip foundry
- Samsung*
- Process node declaration
- 32 nm*
- Graphics processor
- SGX543*
- Reported video memory
- 128* MB
- Rated memory bandwidth
- 3.200 GB/s*
- Video memory type
- CDRAM*
- Raster output units
- 4*
- 2:4 tensor sparsity
- No*
- Declared GPU TDP
- 4 W*
- Theoretical texture fill rate
- 1.600 GTexel/s*
- Texture mapping units
- 8*
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* Provisional data