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GPU
ARM

ARM Mali-G72 MP3

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

ALU 2Android / OpenGL / 1424 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

25.91* fps

ZTE Blade 20 Smart

ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2067 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

11.10* fps

Cubot C30

ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 1381 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

9.93* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 1410 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

7.38* fps

ZTE Blade 20 Smart

ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)

Aztec Ruins High TierAndroid / Vulkan / 1381 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

8.88* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

Aztec Ruins High TierAndroid / Vulkan / 1410 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

8.85* fps

ZTE Blade 20 Smart

ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)

Aztec Ruins Normal TierAndroid / OpenGL / 1381 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

16.37* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

Aztec Ruins Normal TierAndroid / OpenGL / 1410 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

11.19* fps

ZTE Blade 20 Smart

ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)

Aztec Ruins Normal TierAndroid / Vulkan / 1381 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

11.33* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

Car ChaseAndroid / OpenGL / 1381 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

14.81* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

Driver Overhead 2Android / OpenGL / 1381 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

19.44* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

Driver Overhead 2Android / OpenGL / 1410 x 720 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

20.23* fps

ZTE Blade 20 Smart

ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)

Driver Overhead 2Android / OpenGL / 2067 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

22.53* fps

Cubot C30

ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)

Manhattan 3.1Android / OpenGL / 1465 x 678 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

27.10* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

ManhattanAndroid / OpenGL / 1465 x 678 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

37.02* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

T-RexAndroid / OpenGL / 1465 x 678 / onscreen · fps

Higher is better.

ARM Mali-G72 MP3

52.30* fps

Motorola One Macro

ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Bifrost

System configuration

Detailed specifications

Specifications · 48 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G72*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G72*
Bifrost ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G72*
Bifrost ISA thread capacity per shader core
384* threads/shader core
Scope and conditions
IP family
Mali-G72*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 0–32 work registers
384* threads/shader core
Scope and conditions
IP family
Mali-G72*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 33–64 work registers
384* threads/shader core
Scope and conditions
IP family
Mali-G72*
Threads exposed by OpenGL ES
128*
FP16 operations per clock per shader core
48* operations/clock/shader core
Scope and conditions
IP family
Mali-G72*
FP32 operations per clock per shader core
24* operations/clock/shader core
Scope and conditions
IP family
Mali-G72*
Fragments per clock per shader core
1* fragments/clock/shader core
Scope and conditions
IP family
Mali-G72*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G72*
Pixels per clock per shader core
1* pixels/clock/shader core
Scope and conditions
IP family
Mali-G72*
Texels per clock per shader core
1* texels/clock/shader core
Scope and conditions
IP family
Mali-G72*
Texture cache per shader core
8K* bytes/shader core
Scope and conditions
IP family
Mali-G72*
Shader-core thread capacity
384* threads/shader core
Scope and conditions
IP family
Mali-G72*
Threads exposed by OpenGL ES
128*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G72*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
4* threads/warp
Scope and conditions
IP family
Mali-G72*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G72*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
1* samples/clock/shader core
Scope and conditions
IP family
Mali-G72*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Required IP revision
r0p3 or later*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G72*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*

* Provisional data