ARM Mali-G72 MP3
Graphics processor
Graphics & compute benchmarks
GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.
1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
24.43* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
24.55* fps
Cubot C30
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
25.85* fps
ZTE Blade 20 Smart
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
1080p Driver Overhead 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
20.28* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
22.85* fps
Cubot C30
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
1080p Manhattan 3.1 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
12.35* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
1080p Manhattan OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
20.38* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
1080p T-Rex OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
37.30* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
1080p Texturing OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · MTexels/s
Higher is better.
ARM Mali-G72 MP3
1,830* MTexels/s
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
1,848* MTexels/s
ZTE Blade 20 Smart
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
1440p Manhattan 3.1.1 OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
6.60* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
4K Aztec Ruins High Tier OffscreenAndroid / OpenGL / 3840 x 2160 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
1.20* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
1.13* fps
ZTE Blade 20 Smart
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
4K Aztec Ruins High Tier OffscreenAndroid / Vulkan / 3840 x 2160 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
1.25* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
Aztec Ruins High Tier OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
2.82* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
2.63* fps
ZTE Blade 20 Smart
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
Aztec Ruins High Tier OffscreenAndroid / Vulkan / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
2.91* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
Aztec Ruins Normal Tier OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
8.34* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
7.71* fps
ZTE Blade 20 Smart
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
Aztec Ruins Normal Tier OffscreenAndroid / Vulkan / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
8.31* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
Car Chase OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
7.82* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
Tessellation OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G72 MP3
33.61* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
33.93* fps
Cubot C30
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
30.25* fps
ZTE Blade 20 Smart
ARM Mali-G72 MP3 · SoC: MediaTek MT6771 (Cortex A53 - ARMv8)
ALU 2Android / OpenGL / 1381 x 720 / onscreen · fps
Higher is better.
ARM Mali-G72 MP3
47.87* fps
Motorola One Macro
ARM Mali-G72 MP3 · SoC: MT6771V/WL (Cortex A53 - ARMv8)
Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.
Processing & platform
- Architecture
- Bifrost
System configuration
Detailed specifications
Specifications · 48 fields
- IP capability: OpenCL 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.0
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.1
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.2
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- GPU IP architecture
- Bifrost*
Scope and conditions
- IP family
- Mali-G72*
- GPU IP architecture
- Bifrost*
Scope and conditions
- IP family
- Mali-G72*
- Bifrost ISA work-register limit (32-bit)
- 64* 32-bit registers
Scope and conditions
- IP family
- Mali-G72*
- Bifrost ISA thread capacity per shader core
- 384* threads/shader core
Scope and conditions
- IP family
- Mali-G72*
- Threads exposed by OpenGL ES
- 128*
- Bifrost thread capacity with 0–32 work registers
- 384* threads/shader core
Scope and conditions
- IP family
- Mali-G72*
- Threads exposed by OpenGL ES
- 128*
- Bifrost thread capacity with 33–64 work registers
- 384* threads/shader core
Scope and conditions
- IP family
- Mali-G72*
- Threads exposed by OpenGL ES
- 128*
- FP16 operations per clock per shader core
- 48* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G72*
- FP32 operations per clock per shader core
- 24* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G72*
- Fragments per clock per shader core
- 1* fragments/clock/shader core
Scope and conditions
- IP family
- Mali-G72*
- Load/store cache per shader core
- 16K* bytes/shader core
Scope and conditions
- IP family
- Mali-G72*
- Pixels per clock per shader core
- 1* pixels/clock/shader core
Scope and conditions
- IP family
- Mali-G72*
- Texels per clock per shader core
- 1* texels/clock/shader core
Scope and conditions
- IP family
- Mali-G72*
- Texture cache per shader core
- 8K* bytes/shader core
Scope and conditions
- IP family
- Mali-G72*
- Shader-core thread capacity
- 384* threads/shader core
Scope and conditions
- IP family
- Mali-G72*
- Threads exposed by OpenGL ES
- 128*
- Tile storage per pixel
- 256* bits/pixel
Scope and conditions
- IP family
- Mali-G72*
- Tile storage
- Higher storage may reduce tile dimensions*
- Warp width
- 4* threads/warp
Scope and conditions
- IP family
- Mali-G72*
- 16× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- 4× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- 8× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- Arm framebuffer compression
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- ASTC texture compression
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- Multiple render targets
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- Render targets by API
- OpenGL ES
- 4*
- Vulkan
- 8*
- Shader framebuffer access
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- Hidden surface removal
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- IDVS geometry pipeline
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- Transaction elimination
- Yes*
Scope and conditions
- IP family
- Mali-G72*
- Device support
- Depends on the implementation and driver*
- 3D linear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- ASTC filtering cost without EXT decode mode
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Bilinear samples per clock per shader core
- 1* samples/clock/shader core
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost above 32 bits per texel
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost without comparison
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost with comparison
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Linear filtering cost for N 32-bit channels
- 4N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Filtering cost for N-plane YUV
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropic filtering cost
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropy
- N is maximum anisotropy; worst-case scaling*
- Required IP revision
- r0p3 or later*
- Trilinear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G72*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
* Provisional data