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GPU
ARM

ARM Mali-G57 MC3

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

53.20* fps

Samsung Galaxy A32

ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)

73.81* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

1080p Driver Overhead 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

38.18* fps

Samsung Galaxy A32

ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)

45.80* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

1080p Manhattan 3.1 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

34.69* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

1080p Manhattan OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

50.85* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

1080p T-Rex OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

81.32* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

1080p Texturing OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · MTexels/s

Higher is better.

ARM Mali-G57 MC3

4,552.50* MTexels/s

Samsung Galaxy A32

ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)

6,377* MTexels/s

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

1440p Manhattan 3.1.1 OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

19.19* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Aztec Ruins High Tier OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

7.94* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Aztec Ruins High Tier OffscreenAndroid / Vulkan / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

7.33* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Aztec Ruins Normal Tier OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

21.90* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Aztec Ruins Normal Tier OffscreenAndroid / Vulkan / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

18.90* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Car Chase OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

20.10* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Tessellation OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC3

38.42* fps

Samsung Galaxy A32

ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)

52.50* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

ALU 2Android / OpenGL / 1461 x 720 / onscreen · fps

Higher is better.

ARM Mali-G57 MC3

59.97* fps

Samsung Galaxy A32

ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)

ALU 2Android / OpenGL / 2158 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G57 MC3

60.48* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 2158 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G57 MC3

12.39* fps

Realme RMX2173

ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Valhall

System configuration

Detailed specifications

Specifications · 51 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G57*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G57*
FP16 operations per clock per shader core
128* operations/clock/shader core
Scope and conditions
IP family
Mali-G57*
FP32 operations per clock per shader core
64* operations/clock/shader core
Scope and conditions
IP family
Mali-G57*
Fragments per clock per shader core
2* fragments/clock/shader core
Scope and conditions
IP family
Mali-G57*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G57*
Pixels per clock per shader core
2* pixels/clock/shader core
Scope and conditions
IP family
Mali-G57*
Texels per clock per shader core
4* texels/clock/shader core
Scope and conditions
IP family
Mali-G57*
Texture cache per shader core
32K* bytes/shader core
Scope and conditions
IP family
Mali-G57*
Shader-core thread capacity
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G57*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
16* threads/warp
Scope and conditions
IP family
Mali-G57*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Accelerated FP16 / R11G11B10 blending
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
4* samples/clock/shader core
Scope and conditions
IP family
Mali-G57*
Filtering cost above 32 bits per texel
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Valhall ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G57*
Valhall ISA thread capacity per shader core
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 0–32 work registers
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 33–64 work registers
512* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*

* Provisional data