ARM Mali-G57 MC3
Graphics processor
Graphics & compute benchmarks
GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.
1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
53.20* fps
Samsung Galaxy A32
ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)
73.81* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
1080p Driver Overhead 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
38.18* fps
Samsung Galaxy A32
ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)
45.80* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
1080p Manhattan 3.1 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
34.69* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
1080p Manhattan OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
50.85* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
1080p T-Rex OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
81.32* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
1080p Texturing OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · MTexels/s
Higher is better.
ARM Mali-G57 MC3
4,552.50* MTexels/s
Samsung Galaxy A32
ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)
6,377* MTexels/s
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
1440p Manhattan 3.1.1 OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
19.19* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Aztec Ruins High Tier OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
7.94* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Aztec Ruins High Tier OffscreenAndroid / Vulkan / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
7.33* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Aztec Ruins Normal Tier OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
21.90* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Aztec Ruins Normal Tier OffscreenAndroid / Vulkan / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
18.90* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Car Chase OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
20.10* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Tessellation OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC3
38.42* fps
Samsung Galaxy A32
ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)
52.50* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
ALU 2Android / OpenGL / 1461 x 720 / onscreen · fps
Higher is better.
ARM Mali-G57 MC3
59.97* fps
Samsung Galaxy A32
ARM Mali-G57 MC3 · SoC: MT6853V/NZA (ARMv8)
ALU 2Android / OpenGL / 2158 x 1080 / onscreen · fps
Higher is better.
ARM Mali-G57 MC3
60.48* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Aztec Ruins High TierAndroid / OpenGL / 2158 x 1080 / onscreen · fps
Higher is better.
ARM Mali-G57 MC3
12.39* fps
Realme RMX2173
ARM Mali-G57 MC3 · SoC: MT6853V/TNZA (ARMv8)
Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.
Processing & platform
- Architecture
- Valhall
System configuration
Detailed specifications
Specifications · 51 fields
- IP capability: OpenCL 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 2.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.2
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- GPU IP architecture
- Valhall*
Scope and conditions
- IP family
- Mali-G57*
- GPU IP architecture
- Valhall*
Scope and conditions
- IP family
- Mali-G57*
- FP16 operations per clock per shader core
- 128* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- FP32 operations per clock per shader core
- 64* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Fragments per clock per shader core
- 2* fragments/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Load/store cache per shader core
- 16K* bytes/shader core
Scope and conditions
- IP family
- Mali-G57*
- Pixels per clock per shader core
- 2* pixels/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Texels per clock per shader core
- 4* texels/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Texture cache per shader core
- 32K* bytes/shader core
Scope and conditions
- IP family
- Mali-G57*
- Shader-core thread capacity
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
- Tile storage per pixel
- 256* bits/pixel
Scope and conditions
- IP family
- Mali-G57*
- Tile storage
- Higher storage may reduce tile dimensions*
- Warp width
- 16* threads/warp
Scope and conditions
- IP family
- Mali-G57*
- 16× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 4× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 8-bit integer dot product
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 8× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Arm framebuffer compression
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- ASTC texture compression
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Accelerated FP16 / R11G11B10 blending
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Multiple render targets
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Render targets by API
- OpenGL ES
- 4*
- Vulkan
- 8*
- Shader framebuffer access
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Hidden surface removal
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IDVS geometry pipeline
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Transaction elimination
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 3D linear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- ASTC filtering cost without EXT decode mode
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Bilinear samples per clock per shader core
- 4* samples/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost above 32 bits per texel
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost without comparison
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost with comparison
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Linear filtering cost for N 32-bit channels
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Filtering cost for N-plane YUV
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropic filtering cost
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropy
- N is maximum anisotropy; worst-case scaling*
- Trilinear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Valhall ISA work-register limit (32-bit)
- 64* 32-bit registers
Scope and conditions
- IP family
- Mali-G57*
- Valhall ISA thread capacity per shader core
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
- Valhall thread capacity with 0–32 work registers
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
- Valhall thread capacity with 33–64 work registers
- 512* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
* Provisional data