* Sample counts are unreported. Compare only the same AnTuTu version and platform. CPU/GPU sub-scores belong to the named device configuration; cooling, memory and software affect results.
Graphics & compute benchmarks
Archived cohort medians
GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.
Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.
Processing & platform
Architecture
Bifrost
System configuration
Detailed specifications
Specifications · 50 fields
IP capability: OpenCL 1.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
GPU IP architecture
Bifrost*Scope and conditions
IP family
Mali-G52*
GPU IP architecture
Bifrost*Scope and conditions
IP family
Mali-G52*
Bifrost ISA work-register limit (32-bit)
64* 32-bit registersScope and conditions
IP family
Mali-G52*
Bifrost ISA thread capacity per shader core
768* threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 0–32 work registers
768* threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 33–64 work registers
384* threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
FP16 operations per clock per shader core
Options
64*
96*
operations/clock/shader coreScope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
FP32 operations per clock per shader core
Options
32*
48*
operations/clock/shader coreScope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
Fragments per clock per shader core
2* fragments/clock/shader coreScope and conditions
IP family
Mali-G52*
Load/store cache per shader core
16K* bytes/shader coreScope and conditions
IP family
Mali-G52*
Pixels per clock per shader core
2* pixels/clock/shader coreScope and conditions
IP family
Mali-G52*
Texels per clock per shader core
2* texels/clock/shader coreScope and conditions
IP family
Mali-G52*
Texture cache per shader core
16K* bytes/shader coreScope and conditions
IP family
Mali-G52*
Shader-core thread capacity
Options
512*
768*
threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Configuration
IP-family options; the implementation determines actual values*
Tile storage per pixel
256* bits/pixelScope and conditions
IP family
Mali-G52*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
8* threads/warpScope and conditions
IP family
Mali-G52*
16× MSAA
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
2* samples/clock/shader coreScope and conditions
IP family
Mali-G52*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*