* Sample counts are unreported. Compare only the same AnTuTu version and platform. CPU/GPU sub-scores belong to the named device configuration; cooling, memory and software affect results.
Graphics & compute benchmarks
Archived cohort medians
GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.
1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
ALU 2Android / OpenGL / 1543 x 688 / onscreen · fps
Higher is better.
ARM Mali-G52 MC2
50.25* fps
Ulefone Power Armor 14 Pro
ARM Mali-G52 MC2 · SoC: MT6769V/CZ (ARMv8)
Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.
Processing & platform
Architecture
Bifrost
System configuration
Detailed specifications
Specifications · 50 fields
IP capability: OpenCL 1.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
GPU IP architecture
Bifrost*Scope and conditions
IP family
Mali-G52*
GPU IP architecture
Bifrost*Scope and conditions
IP family
Mali-G52*
Bifrost ISA work-register limit (32-bit)
64* 32-bit registersScope and conditions
IP family
Mali-G52*
Bifrost ISA thread capacity per shader core
768* threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 0–32 work registers
768* threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 33–64 work registers
384* threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
FP16 operations per clock per shader core
Options
64*
96*
operations/clock/shader coreScope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
FP32 operations per clock per shader core
Options
32*
48*
operations/clock/shader coreScope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
Fragments per clock per shader core
2* fragments/clock/shader coreScope and conditions
IP family
Mali-G52*
Load/store cache per shader core
16K* bytes/shader coreScope and conditions
IP family
Mali-G52*
Pixels per clock per shader core
2* pixels/clock/shader coreScope and conditions
IP family
Mali-G52*
Texels per clock per shader core
2* texels/clock/shader coreScope and conditions
IP family
Mali-G52*
Texture cache per shader core
16K* bytes/shader coreScope and conditions
IP family
Mali-G52*
Shader-core thread capacity
Options
512*
768*
threads/shader coreScope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Configuration
IP-family options; the implementation determines actual values*
Tile storage per pixel
256* bits/pixelScope and conditions
IP family
Mali-G52*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
8* threads/warpScope and conditions
IP family
Mali-G52*
16× MSAA
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
2* samples/clock/shader coreScope and conditions
IP family
Mali-G52*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sampleScope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*