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GPU
ARM

ARM Mali-G52 MC2

Graphics processor

AnTuTu

Measured device performance

ARM Mali-G52 MC2

v12 · Android · 2026-09 · GPU

25,151* points · monthly average

Galaxy A06 · 4+128 GB
M-G85

* Sample counts are unreported. Compare only the same AnTuTu version and platform. CPU/GPU sub-scores belong to the named device configuration; cooling, memory and software affect results.

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

Car ChaseAndroid / OpenGL / 2130 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

7.33* fps

Vivo Y19

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Car ChaseAndroid / OpenGL / 2195 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

7.05* fps

Samsung Galaxy A31 (SM-A315N)

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Car ChaseAndroid / OpenGL / 2208 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

8.48* fps

Infinix Hot 11s (X6812B)

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Car ChaseAndroid / OpenGL / 2264 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

7.72* fps

Xiaomi Redmi 9 M2004J19C

ARM Mali-G52 MC2 · SoC: MediaTek MT6769T (ARMv8)

Car ChaseAndroid / OpenGL / 2400 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

7.26* fps

Huawei Y9a FRL-L22

ARM Mali-G52 MC2 · SoC: MT6769V/CT (ARMv8)

Driver Overhead 2Android / OpenGL / 1543 x 688 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

27.75* fps

Ulefone Power Armor 14 Pro

ARM Mali-G52 MC2 · SoC: MT6769V/CZ (ARMv8)

Driver Overhead 2Android / OpenGL / 2110 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

30.71* fps

Xiaomi Redmi 10X 4G

ARM Mali-G52 MC2 · SoC: MediaTek MT6769Z (ARMv8)

Driver Overhead 2Android / OpenGL / 2134 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

31.10* fps

Xiaomi Redmi 9 M2004J19C

ARM Mali-G52 MC2 · SoC: MediaTek MT6769T (ARMv8)

Driver Overhead 2Android / OpenGL / 2195 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

23.95* fps

Samsung Galaxy A31 (SM-A315N)

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Driver Overhead 2Android / OpenGL / 2208 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

27.77* fps

Infinix Hot 11s (X6812B)

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Driver Overhead 2Android / OpenGL / 2256 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

29.17* fps

Vivo Y19

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Driver Overhead 2Android / OpenGL / 2400 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

23.94* fps

Huawei Y9a FRL-L22

ARM Mali-G52 MC2 · SoC: MT6769V/CT (ARMv8)

Manhattan 3.1Android / OpenGL / 1543 x 688 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

28.50* fps

Ulefone Power Armor 14 Pro

ARM Mali-G52 MC2 · SoC: MT6769V/CZ (ARMv8)

Manhattan 3.1Android / OpenGL / 2110 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

14.07* fps

Xiaomi Redmi 10X 4G

ARM Mali-G52 MC2 · SoC: MediaTek MT6769Z (ARMv8)

Manhattan 3.1Android / OpenGL / 2130 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

12.04* fps

Vivo Y19

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Manhattan 3.1Android / OpenGL / 2195 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52 MC2

11.70* fps

Samsung Galaxy A31 (SM-A315N)

ARM Mali-G52 MC2 · SoC: MediaTek MT6768 (ARMv8)

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Bifrost

System configuration

Detailed specifications

Specifications · 50 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G52*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G52*
Bifrost ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G52*
Bifrost ISA thread capacity per shader core
768* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 0–32 work registers
768* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 33–64 work registers
384* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
FP16 operations per clock per shader core
Options
  • 64*
  • 96*
operations/clock/shader core
Scope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
FP32 operations per clock per shader core
Options
  • 32*
  • 48*
operations/clock/shader core
Scope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
Fragments per clock per shader core
2* fragments/clock/shader core
Scope and conditions
IP family
Mali-G52*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G52*
Pixels per clock per shader core
2* pixels/clock/shader core
Scope and conditions
IP family
Mali-G52*
Texels per clock per shader core
2* texels/clock/shader core
Scope and conditions
IP family
Mali-G52*
Texture cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G52*
Shader-core thread capacity
Options
  • 512*
  • 768*
threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Configuration
IP-family options; the implementation determines actual values*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G52*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
8* threads/warp
Scope and conditions
IP family
Mali-G52*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
2* samples/clock/shader core
Scope and conditions
IP family
Mali-G52*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*

* Provisional data