GeekRadar / The comparison desk
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GPU
ARM

ARM Mali-G52

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

ALU 2Android / OpenGL / 1465 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

24.14* fps

Samsung Galaxy M12 (SM-M127F)

ARM Mali-G52 · ARMv8

ALU 2Android / OpenGL / 1473 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

23.92* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

ALU 2Android / OpenGL / 1554 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

21.03* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

ALU 2Android / OpenGL / 2176 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G52

29.27* fps

ZTE Blade V30 (9030)

ARM Mali-G52 · SoC: T618-Unisoc (ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 1448 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

6.95* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins High TierAndroid / OpenGL / 1465 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

4.27* fps

Samsung Galaxy M12 (SM-M127F)

ARM Mali-G52 · ARMv8

Aztec Ruins High TierAndroid / OpenGL / 1473 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

4.14* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

Aztec Ruins High TierAndroid / OpenGL / 1554 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

4.52* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

Aztec Ruins High TierAndroid / Vulkan / 1448 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

6.98* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins High TierAndroid / Vulkan / 1473 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

3.95* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

Aztec Ruins Normal TierAndroid / OpenGL / 1448 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

10.99* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins Normal TierAndroid / OpenGL / 1473 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

6.73* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

Aztec Ruins Normal TierAndroid / OpenGL / 1554 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

7.12* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

Aztec Ruins Normal TierAndroid / Vulkan / 1448 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

11.63* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins Normal TierAndroid / Vulkan / 1473 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

6.19* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

Aztec Ruins Normal TierAndroid / Vulkan / 1554 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

0.49* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Bifrost

System configuration

Detailed specifications

Specifications · 50 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G52*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G52*
Bifrost ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G52*
Bifrost ISA thread capacity per shader core
768* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 0–32 work registers
768* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 33–64 work registers
384* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
FP16 operations per clock per shader core
Options
  • 64*
  • 96*
operations/clock/shader core
Scope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
FP32 operations per clock per shader core
Options
  • 32*
  • 48*
operations/clock/shader core
Scope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
Fragments per clock per shader core
2* fragments/clock/shader core
Scope and conditions
IP family
Mali-G52*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G52*
Pixels per clock per shader core
2* pixels/clock/shader core
Scope and conditions
IP family
Mali-G52*
Texels per clock per shader core
2* texels/clock/shader core
Scope and conditions
IP family
Mali-G52*
Texture cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G52*
Shader-core thread capacity
Options
  • 512*
  • 768*
threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Configuration
IP-family options; the implementation determines actual values*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G52*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
8* threads/warp
Scope and conditions
IP family
Mali-G52*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
2* samples/clock/shader core
Scope and conditions
IP family
Mali-G52*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*

* Provisional data