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GPU
ARM

ARM Mali-G52

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

12.25* fps

Samsung Galaxy M12 (SM-M127F)

ARM Mali-G52 · ARMv8

10.67* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

11.66* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

21.02* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

1080p Driver Overhead 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

11.91* fps

Samsung Galaxy M12 (SM-M127F)

ARM Mali-G52 · ARMv8

9.29* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

15.47* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

9.99* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

1080p Manhattan 3.1 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

5.60* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

6.60* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

9.40* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

1080p Manhattan OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

9.23* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

10.85* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

16.04* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

1080p T-Rex OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

14.40* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

19.38* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

24.33* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

1080p Texturing OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · MTexels/s

Higher is better.

ARM Mali-G52

1,035.50* MTexels/s

Samsung Galaxy M12 (SM-M127F)

ARM Mali-G52 · ARMv8

1,036* MTexels/s

Samsung SM-A127F

ARM Mali-G52 · ARMv8

1,391* MTexels/s

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

1,422* MTexels/s

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

1440p Manhattan 3.1.1 OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G52

3.03* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

3.57* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

5.09* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

4K Aztec Ruins High Tier OffscreenAndroid / OpenGL / 3840 x 2160 / offscreen · fps

Higher is better.

ARM Mali-G52

0.59* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

0.97* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

4K Aztec Ruins High Tier OffscreenAndroid / Vulkan / 3840 x 2160 / offscreen · fps

Higher is better.

ARM Mali-G52

0.57* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

0.98* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins High Tier OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G52

1.32* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

1.44* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

2.19* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins High Tier OffscreenAndroid / Vulkan / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G52

1.29* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

2.25* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins Normal Tier OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

3.71* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

3.96* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

6.14* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Aztec Ruins Normal Tier OffscreenAndroid / Vulkan / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

3.48* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

6.43* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Car Chase OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

3.60* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

4.22* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

6.09* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Tessellation OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G52

11.50* fps

ZTE Blade V30 (9030)

ARM Mali-G52 · SoC: T618-Unisoc (ARMv8)

5.40* fps

Samsung Galaxy M12 (SM-M127F)

ARM Mali-G52 · ARMv8

9.30* fps

Samsung SM-A127F

ARM Mali-G52 · ARMv8

11.42* fps

Xiaomi Redmi C3QP

ARM Mali-G52 · ARMv8

17.80* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

ALU 2Android / OpenGL / 1448 x 720 / onscreen · fps

Higher is better.

ARM Mali-G52

41.41* fps

Samsung Galaxy A21s

ARM Mali-G52 · ARMv8

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Bifrost

System configuration

Detailed specifications

Specifications · 50 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G52*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G52*
Bifrost ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G52*
Bifrost ISA thread capacity per shader core
768* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 0–32 work registers
768* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 33–64 work registers
384* threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
FP16 operations per clock per shader core
Options
  • 64*
  • 96*
operations/clock/shader core
Scope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
FP32 operations per clock per shader core
Options
  • 32*
  • 48*
operations/clock/shader core
Scope and conditions
IP family
Mali-G52*
Configuration
IP-family options; the implementation determines actual values*
Fragments per clock per shader core
2* fragments/clock/shader core
Scope and conditions
IP family
Mali-G52*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G52*
Pixels per clock per shader core
2* pixels/clock/shader core
Scope and conditions
IP family
Mali-G52*
Texels per clock per shader core
2* texels/clock/shader core
Scope and conditions
IP family
Mali-G52*
Texture cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G52*
Shader-core thread capacity
Options
  • 512*
  • 768*
threads/shader core
Scope and conditions
IP family
Mali-G52*
Threads exposed by OpenGL ES
128*
Configuration
IP-family options; the implementation determines actual values*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G52*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
8* threads/warp
Scope and conditions
IP family
Mali-G52*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G52*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
2* samples/clock/shader core
Scope and conditions
IP family
Mali-G52*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G52*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*

* Provisional data