Publisher not reported

Nanosaur

Game First reported release

Game details

First release year
1998

Platforms

Genres

Play modes

  • single-player video game
  • Single-player*

Players by platform

  • Mac OS*
    Maximum players (mode unspecified)
    1*

Series

  • Nanosaur*

Engines

  • Macintosh Toolbox

Studios & publishers

Developers

  • Pangea Software
  • Pangea Software (Mac)*
  • Ideas From the Deep (Windows)*

Publishers

  • Pangea Software (Mac)*
  • Ideas From the Deep (Windows)*
  • Ideas From the Deep*

Release history

  • 1998-12-01
    Date precision
    Exact date
  • 1998-04-06 · Mac OS*
    Release date
    1998-04-06*
    Date precision
    Exact date*
    Platform
    Mac OS*

System configuration

Detailed specifications

Specifications 1 · 6 fields
Developers · Mac OS
Pangea Software
Pangea Software*
Genres · Mac OS
adventure game
adventure game*
shooter game
shooter game*
Maximum players (mode unspecified) · Mac OS
Mac OS
Maximum players (mode unspecified)
1*
Platform
Mac OS
Mac OS*
Publishers · Mac OS
Ideas From the Deep
Ideas From the Deep*
Release date · Mac OS
1998-04-06 · Mac OS
Release date
1998-04-06*
Date precision
day*
Platform
Mac OS*
Specifications 2 · 11 fields
Composers
  • Mike Beckett*
  • Jens Nilsson*
Series
  • Nanosaur*
Release history
  • Macintosh*
  • Region
    Worldwide*
    Value
    April 6, 1998 (Nanosaur)*
  • Region
    Worldwide*
    Value
    2002 (Nanosaur Extreme)*
  • Region
    Worldwide*
    Scope
    • Windows*
    Value
    December 22, 2002 (Nanosaur Extreme)*
Genres and style
  • Third-person shooter*
  • platformer*
Play modes
  • Single-player*
Platforms
  • Macintosh*
  • Windows*
Developers
  • Pangea Software (Mac)*
  • Ideas From the Deep (Windows)*
Publishers
  • Pangea Software (Mac)*
  • Ideas From the Deep (Windows)*
Producers
  • Lane Roathe (PC)*
Programmers
  • Brian Greenstone (Mac)*
  • Rebecca Heineman (Windows)*
  • Eric Drumbor (Windows)*
  • Lane Roathe (Windows)*
Artists
  • Scott Harper*

* Provisional data