MechCommander
Game First reported release
Game details
- First release year
- 1998
Platforms
- Microsoft Windows
- Windows*
Genres
- real-time tactics
- strategy video game*
Play modes
- single-player video game
- multiplayer video game
- Single player*
- Multiplayer*
Content classifications
- ESRB · Microsoft Windows*
- Classification
- T - Teen*
Series
- BattleTech*
Localized titles
- MechCommander
Studios & publishers
Developers
- FASA Studio
- FASA Interactive*
Publishers
- MicroProse
- Hasbro Interactive (Gold)*
- MicroProse Software*
Release history
- 1998-06-24
- Date precision
- Exact date
- 1998-06-24 · North America*
- Release date
- 1998-06-24*
- Date precision
- Exact date*
- Market
- North America*
- 1998-06-24 · Microsoft Windows*
- Release date
- 1998-06-24*
- Date precision
- Exact date*
- Platform
- Microsoft Windows*
System configuration
Detailed specifications
Specifications 1 · 6 fields
- Developers · Microsoft Windows
- FASA Studio
- FASA Studio*
- ESRB classification · Microsoft Windows
- ESRB · Microsoft Windows
- Classification
- T - Teen*
- Genres · Microsoft Windows
- strategy video game
- strategy video game*
- Platform
- Microsoft Windows
- Microsoft Windows*
- Publishers · Microsoft Windows
- MicroProse Software
- MicroProse Software*
- Release date · Microsoft Windows
- 1998-06-24 · Microsoft Windows
- Release date
- 1998-06-24*
- Date precision
- day*
- Platform
- Microsoft Windows*
Specifications 2 · 12 fields
- Writers
- Tom Dowd*
- Joel Machak*
- Jordan Weisman*
- Composers
- Duane Decker*
- Series
- BattleTech*
- Platforms
- Windows*
- Release history
- Region
- North America*
- Value
- June 24, 1998*
- EU/AU: July 1998*
- Genres and style
- Real-time tactics*
- Play modes
- Single player*
- Multiplayer*
- Developers
- FASA Interactive*
- Publishers
- MicroProse*
- Hasbro Interactive (Gold)*
- Designers
- Ross Babcock*
- Tom Dowd*
- Mitch Gitelman*
- Tim Ryan*
- Steve Scott*
- Denny Thorley*
- Jordan Weisman*
- Programmers
- Glenn Doren*
- Artists
- Todd Labonte*
0 selected Compare 0
* Provisional data