Eidos Interactive

Carmageddon II: Carpocalypse Now

Game First reported release

Game details

First release year
1998

Platforms

Genres

Play modes

  • single-player video game
  • Single-player*

Series

  • Carmageddon

Engines

  • BRender
  • Blazing Renderer*

System requirements

  • Windows · Minimum*
    Processor alternatives
    Intel Pentium 166 MHz*
    Graphics alternatives
    DirectX 9.0c compatible video card*

Studios & publishers

Developers

  • Stainless Games
  • Aqua Pacific (PS1/GBC)*
  • Software Creations (N64)*

Publishers

  • Eidos Interactive
  • Sales Curve Interactive · Europe*
  • Interplay Entertainment · North America*
  • Titus Interactive (N64/GBC) · North America*

Release history

  • 1998-11-30
    Date precision
    Exact date

System configuration

Detailed specifications

Specifications 1 · 6 fields
Windows minimum processor requirement
Intel Pentium 166 MHz*
Windows minimum graphics requirement
DirectX 9.0c compatible video card*
Name
Carmageddon II: Carpocalypse Now*
Release year
1,998*
Windows minimum processor requirement
Windows · Minimum
Processor alternatives
Intel Pentium 166 MHz*
Windows minimum graphics requirement
Windows · Minimum
Graphics alternatives
DirectX 9.0c compatible video card*
Specifications 2 · 12 fields
Artists
  • Neil Barnden*
Composers
  • Iron Maiden*
  • Sentience*
  • Allister Brimble (GBC)*
Engine
  • Blazing Renderer*
Release history
  • Region
    Europe*
    Scope
    • November 6, 1998*
    • Windows*
    Value
    November 6, 1998*
  • Region
    North America*
    Scope
    • November 6, 1998*
    • Windows*
    Value
    November 24, 1998*
  • Region
    North America*
    Scope
    • November 6, 1998*
    • Mac OS*
    Value
    April 16, 1999*
  • Region
    Europe*
    Scope
    • November 6, 1998*
    • Nintendo 64*
    Value
    October 8, 1999*
  • Region
    North America*
    Scope
    • November 6, 1998*
    • Nintendo 64*
    Value
    July 26, 2000*
  • Region
    Europe*
    Scope
    • November 6, 1998*
    • PlayStation*
    Value
    October 8, 1999*
  • Region
    Europe*
    Scope
    • November 6, 1998*
    • Game Boy Color*
    Value
    October 1999*
  • Region
    North America*
    Scope
    • November 6, 1998*
    • Game Boy Color*
    Value
    April 5, 2000*
Play modes
  • Single-player*
Genres and style
  • Vehicular combat*
  • racing*
Platforms
  • Windows*
  • Mac OS*
  • PlayStation*
  • Nintendo 64*
  • Game Boy Color*
Developers
  • Stainless Games*
  • Aqua Pacific (PS1/GBC)*
  • Software Creations (N64)*
Publishers
  • Region
    Europe*
    Value
    Sales Curve Interactive*
  • Region
    North America*
    Value
    Interplay Entertainment*
  • Region
    North America*
    Value
    Titus Interactive (N64/GBC)*
Producers
  • Darren Barnett*
Designers
  • Patrick Buckland*
  • Neil Barnden*
Programmers
  • Patrick Buckland*

* Provisional data