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GPU
VASTARMOR

VASTARMOR RX 9060 XT LP

Graphics processor

Video memory
16 GB*
Memory bus
128 bit*
Rated memory bandwidth
322.30 GB/s*

No matched benchmark results are available for this entry yet.

Processing & platform

Process node
4 nm*
GPU cores
2,048*
Graphics interface
PCIe 5.0 x16*
Reported chip die area
199 mm²*
Transistors
29,700 million*
GPU L2 cache
4 MB*
Graphics processor
Navi*
Texture mapping units
128*
Raster output units
64*
Ray tracing cores
32*
Chip foundry
TSMC*
Card or module format
Dual-slot*
Declared GPU TDP
140 W*
Suggested system PSU
300 W*
External power connectors
1x 8-pin*
DirectX / feature level
12 Ultimate (12_2)*
OpenGL
4.6*
OpenCL
2.0*
Vulkan
1.4*
Shader model
6.9*

Memory & storage

Video memory
16 GB*
Video memory type
GDDR6*
Memory bus
128 bit*
Rated memory bandwidth
322.30 GB/s*

System configuration

Detailed specifications

Specifications · 33 fields
DirectX / feature level
12 Ultimate (12_2)*
OpenCL
2.0*
OpenGL
4.6*
Shader model
6.9*
Vulkan
1.4*
Reported theoretical BF16 peak
99.61* TFLOPS
Scope and conditions
Arithmetic density
Not stated*
Graphics interface
PCIe 5.0 x16*
Memory bus
128* bit
Reported shader processors
2,048*
Reported theoretical FP16 peak
24.9* TFLOPS
Scope and conditions
Arithmetic density
Not stated*
Reported theoretical FP32 peak
24.9* TFLOPS
Scope and conditions
Arithmetic density
Not stated*
Reported theoretical FP64 peak
0.7782* TFLOPS
Scope and conditions
Arithmetic density
Not stated*
Declared GPU L2 cache
4 MB*
Reported display outputs
1x HDMI 2.1b, 2x DisplayPort 2.1a*
Theoretical pixel fill rate
194.6 GPixel/s*
External power connectors
1x 8-pin*
Reported chip die area
199 mm²*
Chip foundry
TSMC*
Process node declaration
4 nm*
Transistors
29.7 billion*
Graphics processor
Navi*
Reported video memory
16* GB
Rated memory bandwidth
322.3 GB/s*
Video memory type
GDDR6*
Raster output units
64*
Ray tracing cores
32*
Reported shading units
2,048*
Card or module format
Dual-slot*
Suggested system PSU
300 W*
2:4 tensor sparsity
No*
Declared GPU TDP
140 W*
Theoretical texture fill rate
389.1 GTexel/s*
Texture mapping units
128*

* Provisional data