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GPU
ARM

ARM Mali-G78 MP24

Graphics processor

No matched benchmark results are available for this entry yet.

Processing & platform

Architecture
Valhall

System configuration

Detailed specifications

Specifications · 51 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G78*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G78*
FP16 operations per clock per shader core
128* operations/clock/shader core
Scope and conditions
IP family
Mali-G78*
FP32 operations per clock per shader core
64* operations/clock/shader core
Scope and conditions
IP family
Mali-G78*
Fragments per clock per shader core
2* fragments/clock/shader core
Scope and conditions
IP family
Mali-G78*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G78*
Pixels per clock per shader core
2* pixels/clock/shader core
Scope and conditions
IP family
Mali-G78*
Texels per clock per shader core
4* texels/clock/shader core
Scope and conditions
IP family
Mali-G78*
Texture cache per shader core
32K* bytes/shader core
Scope and conditions
IP family
Mali-G78*
Shader-core thread capacity
1,024* threads/shader core
Scope and conditions
IP family
Mali-G78*
Threads exposed by OpenGL ES
128*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G78*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
16* threads/warp
Scope and conditions
IP family
Mali-G78*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
Accelerated FP16 / R11G11B10 blending
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G78*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
4* samples/clock/shader core
Scope and conditions
IP family
Mali-G78*
Filtering cost above 32 bits per texel
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G78*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Valhall ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G78*
Valhall ISA thread capacity per shader core
1,024* threads/shader core
Scope and conditions
IP family
Mali-G78*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 0–32 work registers
1,024* threads/shader core
Scope and conditions
IP family
Mali-G78*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 33–64 work registers
512* threads/shader core
Scope and conditions
IP family
Mali-G78*
Threads exposed by OpenGL ES
128*

* Provisional data