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GPUARM Mali-G78 MP24
Graphics processor
No matched benchmark results are available for this entry yet.
Processing & platform
- Architecture
- Valhall
System configuration
Detailed specifications
Specifications · 51 fields
- IP capability: OpenCL 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 2.1
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.0
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.1
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.2
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- GPU IP architecture
- Valhall*
Scope and conditions
- IP family
- Mali-G78*
- GPU IP architecture
- Valhall*
Scope and conditions
- IP family
- Mali-G78*
- FP16 operations per clock per shader core
- 128* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G78*
- FP32 operations per clock per shader core
- 64* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G78*
- Fragments per clock per shader core
- 2* fragments/clock/shader core
Scope and conditions
- IP family
- Mali-G78*
- Load/store cache per shader core
- 16K* bytes/shader core
Scope and conditions
- IP family
- Mali-G78*
- Pixels per clock per shader core
- 2* pixels/clock/shader core
Scope and conditions
- IP family
- Mali-G78*
- Texels per clock per shader core
- 4* texels/clock/shader core
Scope and conditions
- IP family
- Mali-G78*
- Texture cache per shader core
- 32K* bytes/shader core
Scope and conditions
- IP family
- Mali-G78*
- Shader-core thread capacity
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G78*
- Threads exposed by OpenGL ES
- 128*
- Tile storage per pixel
- 256* bits/pixel
Scope and conditions
- IP family
- Mali-G78*
- Tile storage
- Higher storage may reduce tile dimensions*
- Warp width
- 16* threads/warp
Scope and conditions
- IP family
- Mali-G78*
- 16× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- 4× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- 8-bit integer dot product
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- 8× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- Arm framebuffer compression
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- ASTC texture compression
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- Accelerated FP16 / R11G11B10 blending
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- Multiple render targets
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- Render targets by API
- OpenGL ES
- 4*
- Vulkan
- 8*
- Shader framebuffer access
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- Hidden surface removal
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- IDVS geometry pipeline
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- Transaction elimination
- Yes*
Scope and conditions
- IP family
- Mali-G78*
- Device support
- Depends on the implementation and driver*
- 3D linear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- ASTC filtering cost without EXT decode mode
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Bilinear samples per clock per shader core
- 4* samples/clock/shader core
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost above 32 bits per texel
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost without comparison
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost with comparison
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Linear filtering cost for N 32-bit channels
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Filtering cost for N-plane YUV
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropic filtering cost
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropy
- N is maximum anisotropy; worst-case scaling*
- Trilinear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G78*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Valhall ISA work-register limit (32-bit)
- 64* 32-bit registers
Scope and conditions
- IP family
- Mali-G78*
- Valhall ISA thread capacity per shader core
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G78*
- Threads exposed by OpenGL ES
- 128*
- Valhall thread capacity with 0–32 work registers
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G78*
- Threads exposed by OpenGL ES
- 128*
- Valhall thread capacity with 33–64 work registers
- 512* threads/shader core
Scope and conditions
- IP family
- Mali-G78*
- Threads exposed by OpenGL ES
- 128*
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* Provisional data