ARM Mali-G57 MC2
Graphics processor
Graphics & compute benchmarks
GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.
1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
49.84* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
56.53* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
49.61* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
51.36* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
1080p Driver Overhead 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
70.69* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
80.08* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
66.76* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
59.88* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
1080p Manhattan 3.1 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
24.66* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
27.27* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
24.51* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
25.08* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
1080p Manhattan OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
39.11* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
42.78* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
38.74* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
39.43* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
1080p T-Rex OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
63.80* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
68.77* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
62.95* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
62.83* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
1080p Texturing OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · MTexels/s
Higher is better.
ARM Mali-G57 MC2
5,582* MTexels/s
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
6,256* MTexels/s
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
5,550.50* MTexels/s
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
5,802* MTexels/s
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
1440p Manhattan 3.1.1 OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
13.49* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
14.96* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
13.43* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
13.95* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
4K Aztec Ruins High Tier OffscreenAndroid / OpenGL / 3840 x 2160 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
2.39* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
2.57* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
2.35* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
2.49* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
4K Aztec Ruins High Tier OffscreenAndroid / Vulkan / 3840 x 2160 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
2.28* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
2.53* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
2.25* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
2.36* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
Aztec Ruins High Tier OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
5.48* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
6.17* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
5.64* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
5.92* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
Aztec Ruins High Tier OffscreenAndroid / Vulkan / 2560 x 1440 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
5.26* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
5.87* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
5.21* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
5.48* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
Aztec Ruins Normal Tier OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
15.54* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
16.51* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
15.49* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
16.15* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
Aztec Ruins Normal Tier OffscreenAndroid / Vulkan / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
13.41* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
14.91* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
13.26* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
14.04* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
Car Chase OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
14.27* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
15.35* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
14.56* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
15.17* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
Tessellation OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps
Higher is better.
ARM Mali-G57 MC2
43.01* fps
Samsung Galaxy A22 5G
ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)
48.48* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
42.67* fps
Xiaomi Poco M4 Pro
ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)
44.05* fps
Samsung Galaxy A15
ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)
ALU 2Android / OpenGL / 2174 x 1080 / onscreen · fps
Higher is better.
ARM Mali-G57 MC2
50.10* fps
Poco M4 Pro 5G (21091116AG)
ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)
Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.
Processing & platform
- Architecture
- Valhall
System configuration
Detailed specifications
Specifications · 51 fields
- IP capability: OpenCL 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 2.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 2.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.2
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.0
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.1
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.2
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- GPU IP architecture
- Valhall*
Scope and conditions
- IP family
- Mali-G57*
- GPU IP architecture
- Valhall*
Scope and conditions
- IP family
- Mali-G57*
- FP16 operations per clock per shader core
- 128* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- FP32 operations per clock per shader core
- 64* operations/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Fragments per clock per shader core
- 2* fragments/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Load/store cache per shader core
- 16K* bytes/shader core
Scope and conditions
- IP family
- Mali-G57*
- Pixels per clock per shader core
- 2* pixels/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Texels per clock per shader core
- 4* texels/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Texture cache per shader core
- 32K* bytes/shader core
Scope and conditions
- IP family
- Mali-G57*
- Shader-core thread capacity
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
- Tile storage per pixel
- 256* bits/pixel
Scope and conditions
- IP family
- Mali-G57*
- Tile storage
- Higher storage may reduce tile dimensions*
- Warp width
- 16* threads/warp
Scope and conditions
- IP family
- Mali-G57*
- 16× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 4× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 8-bit integer dot product
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 8× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Arm framebuffer compression
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- ASTC texture compression
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Accelerated FP16 / R11G11B10 blending
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Multiple render targets
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Render targets by API
- OpenGL ES
- 4*
- Vulkan
- 8*
- Shader framebuffer access
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Hidden surface removal
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- IDVS geometry pipeline
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- Transaction elimination
- Yes*
Scope and conditions
- IP family
- Mali-G57*
- Device support
- Depends on the implementation and driver*
- 3D linear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- ASTC filtering cost without EXT decode mode
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Bilinear samples per clock per shader core
- 4* samples/clock/shader core
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost above 32 bits per texel
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost without comparison
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost with comparison
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Linear filtering cost for N 32-bit channels
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Filtering cost for N-plane YUV
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropic filtering cost
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Anisotropy
- N is maximum anisotropy; worst-case scaling*
- Trilinear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-G57*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Valhall ISA work-register limit (32-bit)
- 64* 32-bit registers
Scope and conditions
- IP family
- Mali-G57*
- Valhall ISA thread capacity per shader core
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
- Valhall thread capacity with 0–32 work registers
- 1,024* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
- Valhall thread capacity with 33–64 work registers
- 512* threads/shader core
Scope and conditions
- IP family
- Mali-G57*
- Threads exposed by OpenGL ES
- 128*
* Provisional data