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GPU
ARM

ARM Mali-G57 MC2

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

49.84* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

56.53* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

49.61* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

51.36* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

1080p Driver Overhead 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

70.69* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

80.08* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

66.76* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

59.88* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

1080p Manhattan 3.1 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

24.66* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

27.27* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

24.51* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

25.08* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

1080p Manhattan OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

39.11* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

42.78* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

38.74* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

39.43* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

1080p T-Rex OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

63.80* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

68.77* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

62.95* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

62.83* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

1080p Texturing OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · MTexels/s

Higher is better.

ARM Mali-G57 MC2

5,582* MTexels/s

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

6,256* MTexels/s

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

5,550.50* MTexels/s

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

5,802* MTexels/s

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

1440p Manhattan 3.1.1 OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

13.49* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

14.96* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

13.43* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

13.95* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

4K Aztec Ruins High Tier OffscreenAndroid / OpenGL / 3840 x 2160 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

2.39* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

2.57* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

2.35* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

2.49* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

4K Aztec Ruins High Tier OffscreenAndroid / Vulkan / 3840 x 2160 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

2.28* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

2.53* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

2.25* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

2.36* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

Aztec Ruins High Tier OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

5.48* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

6.17* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

5.64* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

5.92* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

Aztec Ruins High Tier OffscreenAndroid / Vulkan / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

5.26* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

5.87* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

5.21* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

5.48* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

Aztec Ruins Normal Tier OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

15.54* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

16.51* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

15.49* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

16.15* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

Aztec Ruins Normal Tier OffscreenAndroid / Vulkan / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

13.41* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

14.91* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

13.26* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

14.04* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

Car Chase OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

14.27* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

15.35* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

14.56* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

15.17* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

Tessellation OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57 MC2

43.01* fps

Samsung Galaxy A22 5G

ARM Mali-G57 MC2 · SoC: MediaTek MT6833 (ARMv8)

48.48* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

42.67* fps

Xiaomi Poco M4 Pro

ARM Mali-G57 MC2 · SoC: MediaTek MT6781 (ARMv8)

44.05* fps

Samsung Galaxy A15

ARM Mali-G57 MC2 · SoC: MediaTek MT6789 (ARMv8)

ALU 2Android / OpenGL / 2174 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G57 MC2

50.10* fps

Poco M4 Pro 5G (21091116AG)

ARM Mali-G57 MC2 · SoC: MediaTek MT6833P (ARMv8)

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Valhall

System configuration

Detailed specifications

Specifications · 51 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G57*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G57*
FP16 operations per clock per shader core
128* operations/clock/shader core
Scope and conditions
IP family
Mali-G57*
FP32 operations per clock per shader core
64* operations/clock/shader core
Scope and conditions
IP family
Mali-G57*
Fragments per clock per shader core
2* fragments/clock/shader core
Scope and conditions
IP family
Mali-G57*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G57*
Pixels per clock per shader core
2* pixels/clock/shader core
Scope and conditions
IP family
Mali-G57*
Texels per clock per shader core
4* texels/clock/shader core
Scope and conditions
IP family
Mali-G57*
Texture cache per shader core
32K* bytes/shader core
Scope and conditions
IP family
Mali-G57*
Shader-core thread capacity
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G57*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
16* threads/warp
Scope and conditions
IP family
Mali-G57*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Accelerated FP16 / R11G11B10 blending
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
4* samples/clock/shader core
Scope and conditions
IP family
Mali-G57*
Filtering cost above 32 bits per texel
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Valhall ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G57*
Valhall ISA thread capacity per shader core
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 0–32 work registers
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 33–64 work registers
512* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*

* Provisional data