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GPU
ARM

ARM Mali-G57

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

1080p ALU 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

80.39* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

74.89* fps

Oppo PDKM00

ARM Mali-G57 · SoC: MediaTek MT6873 (ARMv8)

1080p Driver Overhead 2 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

89.16* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

17.97* fps

Oppo PDKM00

ARM Mali-G57 · SoC: MediaTek MT6873 (ARMv8)

1080p Manhattan 3.1 OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

33.95* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

48.63* fps

Xiaomi Redmi Note 10 (M2004J7AC)

ARM Mali-G57 · SoC: MediaTek MT6875 (ARMv8)

1080p Manhattan OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

51.49* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

66.98* fps

Xiaomi Redmi Note 10 (M2004J7AC)

ARM Mali-G57 · SoC: MediaTek MT6875 (ARMv8)

1080p T-Rex OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

79.03* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

1080p Texturing OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · MTexels/s

Higher is better.

ARM Mali-G57

8,772* MTexels/s

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

3,165* MTexels/s

Oppo PDKM00

ARM Mali-G57 · SoC: MediaTek MT6873 (ARMv8)

1440p Manhattan 3.1.1 OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57

19.36* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

26.48* fps

Xiaomi Redmi Note 10 (M2004J7AC)

ARM Mali-G57 · SoC: MediaTek MT6875 (ARMv8)

Aztec Ruins High Tier OffscreenAndroid / OpenGL / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57

8.22* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

8.00* fps

Oppo PDKM00

ARM Mali-G57 · SoC: MediaTek MT6873 (ARMv8)

11.82* fps

Xiaomi Redmi Note 10 (M2004J7AC)

ARM Mali-G57 · SoC: MediaTek MT6875 (ARMv8)

Aztec Ruins High Tier OffscreenAndroid / Vulkan / 2560 x 1440 / offscreen · fps

Higher is better.

ARM Mali-G57

8.14* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

Aztec Ruins Normal Tier OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

22.23* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

22.06* fps

Oppo PDKM00

ARM Mali-G57 · SoC: MediaTek MT6873 (ARMv8)

Aztec Ruins Normal Tier OffscreenAndroid / Vulkan / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

19.65* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

Car Chase OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

18.25* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

27.29* fps

Xiaomi Redmi Note 10 (M2004J7AC)

ARM Mali-G57 · SoC: MediaTek MT6875 (ARMv8)

Tessellation OffscreenAndroid / OpenGL / 1920 x 1080 / offscreen · fps

Higher is better.

ARM Mali-G57

48.15* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

29.90* fps

Oppo PDKM00

ARM Mali-G57 · SoC: MediaTek MT6873 (ARMv8)

ALU 2Android / OpenGL / 2256 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G57

58.98* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

ALU 2Android / OpenGL / 2288 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G57

30.35* fps

Oppo PDKM00

ARM Mali-G57 · SoC: MediaTek MT6873 (ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 2256 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G57

11.76* fps

Unisoc UMS9620

ARM Mali-G57 · SoC: Unisoc T770 (ARMv8)

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Valhall

System configuration

Detailed specifications

Specifications · 51 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G57*
GPU IP architecture
Valhall*
Scope and conditions
IP family
Mali-G57*
FP16 operations per clock per shader core
128* operations/clock/shader core
Scope and conditions
IP family
Mali-G57*
FP32 operations per clock per shader core
64* operations/clock/shader core
Scope and conditions
IP family
Mali-G57*
Fragments per clock per shader core
2* fragments/clock/shader core
Scope and conditions
IP family
Mali-G57*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G57*
Pixels per clock per shader core
2* pixels/clock/shader core
Scope and conditions
IP family
Mali-G57*
Texels per clock per shader core
4* texels/clock/shader core
Scope and conditions
IP family
Mali-G57*
Texture cache per shader core
32K* bytes/shader core
Scope and conditions
IP family
Mali-G57*
Shader-core thread capacity
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Tile storage per pixel
256* bits/pixel
Scope and conditions
IP family
Mali-G57*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
16* threads/warp
Scope and conditions
IP family
Mali-G57*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Accelerated FP16 / R11G11B10 blending
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G57*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
4* samples/clock/shader core
Scope and conditions
IP family
Mali-G57*
Filtering cost above 32 bits per texel
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropic filtering cost
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Anisotropy
N is maximum anisotropy; worst-case scaling*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G57*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Valhall ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G57*
Valhall ISA thread capacity per shader core
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 0–32 work registers
1,024* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*
Valhall thread capacity with 33–64 work registers
512* threads/shader core
Scope and conditions
IP family
Mali-G57*
Threads exposed by OpenGL ES
128*

* Provisional data