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GPU
AMD

AMD Wii U GPU

Graphics processor

Video memory
2 GB*
Memory bus
64 bit*
Rated memory bandwidth
12.80 GB/s*

No matched benchmark results are available for this entry yet.

Processing & platform

Architecture
TeraScale 2*
Process node
40 nm*
GPU cores
160*
Reported GPU frequency
550 MHz*
Reported chip die area
146 mm²*
Chip/package TDP
33 W*
Transistors
880 million*
Graphics processor
Latte*
Texture mapping units
16*
Raster output units
8*
Chip foundry
Renesas*
Declared GPU TDP
33 W*
Shader model
5.0*

Memory & storage

Memory options
2*
Video memory
2 GB*
Video memory type
DDR3*
Memory bus
64 bit*
Rated memory bandwidth
12.80 GB/s*

Power specifications

Thermal design power
33 W*

System configuration

Detailed specifications

Specifications 1 · 11 fields
Foundry
Renesas*
Vendor
AMD*
FP32 GFLOPS
176* GFLOPS
Product
AMD Wii U GPU*
Type
GPU*
Release Date
2012-11-18*
Process Size (nm)
40* nm
TDP (W)
33* W
Die Size (mm^2)
146* mm²
Transistors (million)
880*
Freq (MHz)
550* MHz
Specifications 2 · 19 fields
proc transistors
880 million*
proc die size
146* mm²
cores
160*
memory clock
800*
ram
2*
name
AMD Wii U GPU*
ram type
DDR3*
bus width
64*
ram bandwidth
12.8* GB/s
fp32 performance
0.176*
tdp
33* W
is retail board
No*
gpi value
0.26*
vendor
amd*
manufacturer
AMD*
arch name
TeraScale 2*
card release date
2012-11-18*
proc foundry
Renesas*
proc process size
40* nm
Specifications 3 · 24 fields
Shader model
5.0*
Architecture
TeraScale 2*
Memory bus
64* bit
Reported shader processors
160*
Reported theoretical FP32 peak
0.176* TFLOPS
Scope and conditions
Arithmetic density
Not stated*
Reported display outputs
1x HDMI 1.4*
Theoretical pixel fill rate
4.400 GPixel/s*
Reported chip die area
146 mm²*
Chip foundry
Renesas*
Process node declaration
40 nm*
Transistors
880 million*
Graphics processor
Latte*
Reported video memory
2* GB
Rated memory bandwidth
12.80 GB/s*
Video memory type
DDR3*
Raster output units
8*
Reported shading units
160*
2:4 tensor sparsity
No*
Declared GPU TDP
33 W*
Theoretical texture fill rate
8.800 GTexel/s*
Texture mapping units
16*
GPU cores
160*
Video memory
2* GB
Video memory type
DDR3*

* Provisional data