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GPU
AMD

AMD Radeon HD 6470M 1 GB

Graphics processor

Memory bus
64 bit*
Rated memory bandwidth
14.40 GB/s*

No matched benchmark results are available for this entry yet.

Processing & platform

Architecture
TeraScale 2*
Process node
40 nm*
GPU cores
160*
Graphics interface
PCIe 2.0 x16*
Video memory
1,024 MB*
Reported chip die area
67 mm²*
Transistors
370 million*
Graphics processor
Seymour*
Texture mapping units
8*
Raster output units
4*
Chip foundry
TSMC*
Declared GPU TDP
25 W*
DirectX / feature level
11.2 (11_0)*
OpenGL
4.4*
OpenCL
1.2*
Shader model
5.0*
GPU L2 cache
128 KB*

Memory & storage

Memory options
1,024*
Video memory type
DDR3*
Memory bus
64 bit*
Rated memory bandwidth
14.40 GB/s*

Power specifications

Thermal design power
25 W*

System configuration

Detailed specifications

Specifications 1 · 20 fields
proc transistors
370 million*
proc die size
67* mm²
cores
160*
memory clock
900*
ram
1,024*
name
AMD Radeon HD 6470M 1 GB*
ram type
DDR3*
bus width
64*
bus interface
PCIe 2.0 x16*
ram bandwidth
14.4* GB/s
fp32 performance
0.24*
tdp
25* W
is retail board
Yes*
gpi value
0.81*
vendor
amd*
manufacturer
AMD*
arch name
TeraScale 2*
card release date
2011-01-04*
proc foundry
TSMC*
proc process size
40* nm
Specifications 2 · 30 fields
DirectX / feature level
11.2 (11_0)*
OpenCL
1.2*
OpenGL
4.4*
Shader model
5.0*
Architecture
TeraScale 2*
Graphics interface
PCIe 2.0 x16*
Memory bus
64* bit
Reported shader processors
160*
Reported theoretical FP32 peak
0.24* TFLOPS
Scope and conditions
Arithmetic density
Not stated*
Declared L1 cache configuration
8 KB (per CU)*
Declared GPU L2 cache
128 KB*
Reported display outputs
Portable Device Dependent*
Theoretical pixel fill rate
3.000 GPixel/s*
Reported chip die area
67 mm²*
Chip foundry
TSMC*
Process node declaration
40 nm*
Transistors
370 million*
Graphics processor
Seymour*
Reported video memory
1,024* MB
Rated memory bandwidth
14.40 GB/s*
Video memory type
DDR3*
Raster output units
4*
Reported shading units
160*
2:4 tensor sparsity
No*
Declared GPU TDP
25 W*
Theoretical texture fill rate
6.000 GTexel/s*
Texture mapping units
8*
GPU cores
160*
Video memory
1,024* MB
Video memory type
DDR3*

* Provisional data