ARM Mali-T860
Graphics processor
Graphics & compute benchmarks
GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.
Car ChaseAndroid / OpenGL / 1920 x 1128 / onscreen · fps
Higher is better.
ARM Mali-T860
2.07* fps
Rockchip rk3399 (development board)
ARM Mali-T860 · Cortex A53 - ARMv8
Car ChaseAndroid / OpenGL / 2400 x 1440 / onscreen · fps
Higher is better.
ARM Mali-T860
3.00* fps
Samsung Chromebook Plus (Kevin)
ARM Mali-T860 · Cortex A53 - ARMv8
Driver Overhead 2Android / OpenGL / 1184 x 720 / onscreen · fps
Higher is better.
ARM Mali-T860
4.35* fps
TCL A626
ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)
4.04* fps
Alcatel 5049
ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)
Driver Overhead 2Android / OpenGL / 1196 x 720 / onscreen · fps
Higher is better.
ARM Mali-T860
3.85* fps
Green Orange GO T2
ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)
Driver Overhead 2Android / OpenGL / 1280 x 720 / onscreen · fps
Higher is better.
ARM Mali-T860
4.83* fps
HTC One A9s
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
Driver Overhead 2Android / OpenGL / 1920 x 1008 / onscreen · fps
Higher is better.
ARM Mali-T860
7.36* fps
Hardkernel ODROID-N1 (development board)
ARM Mali-T860 · SoC: ODROID-N1 (Cortex A53 - ARMv8)
Driver Overhead 2Android / OpenGL / 1920 x 1032 / onscreen · fps
Higher is better.
ARM Mali-T860
6.10* fps
ContextMedia P-WAL-108-ELC-02
ARM Mali-T860 · Cortex A53 - ARMv8
Driver Overhead 2Android / OpenGL / 1920 x 1080 / onscreen · fps
Higher is better.
ARM Mali-T860
4.88* fps
HTC Desire 10 Pro (D10i, 2PYA2)
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
5.36* fps
Xiaomi Mi 5C Meri
ARM Mali-T860 · Cortex A53 - ARMv8
4.85* fps
HTC U Play (U-2u)
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
6.15* fps
Yundoo Y8 TV Box
ARM Mali-T860 · Cortex A53 - ARMv8
4.64* fps
HTC One X10
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
Driver Overhead 2Android / OpenGL / 1920 x 1116 / onscreen · fps
Higher is better.
ARM Mali-T860
6.75* fps
iMuz Revolution A8
ARM Mali-T860 · Cortex A53 - ARMv8
Driver Overhead 2Android / OpenGL / 1920 x 1128 / onscreen · fps
Higher is better.
ARM Mali-T860
3.56* fps
Rockchip rk3399 (development board)
ARM Mali-T860 · Cortex A53 - ARMv8
Driver Overhead 2Android / OpenGL / 2400 x 1440 / onscreen · fps
Higher is better.
ARM Mali-T860
9.69* fps
Samsung Chromebook Plus (Kevin)
ARM Mali-T860 · Cortex A53 - ARMv8
Long term performance - Manhattan 3.1 Android / OpenGL / 1920 x 1080 / onscreen · fps
Higher is better.
ARM Mali-T860
10.84* fps
Xiaomi Mi 5C Meri
ARM Mali-T860 · Cortex A53 - ARMv8
4.84* fps
HTC U Play (U-2u)
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
2.36* fps
HTC One X10
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
Long term performance - T-RexAndroid / OpenGL / 1280 x 720 / onscreen · fps
Higher is better.
ARM Mali-T860
13.02* fps
HTC One A9s
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
Long term performance - T-RexAndroid / OpenGL / 1920 x 1080 / onscreen · fps
Higher is better.
ARM Mali-T860
14.37* fps
HTC Desire 10 Pro (D10i, 2PYA2)
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
30.26* fps
Xiaomi Mi 5C Meri
ARM Mali-T860 · Cortex A53 - ARMv8
6.58* fps
HTC One X10
ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)
Manhattan 3.1Android / OpenGL / 1184 x 720 / onscreen · fps
Higher is better.
ARM Mali-T860
5.97* fps
Alcatel 5049
ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)
Manhattan 3.1Android / OpenGL / 1196 x 720 / onscreen · fps
Higher is better.
ARM Mali-T860
5.70* fps
Green Orange GO T2
ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)
Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.
Processing & platform
- Architecture
- Midgard*
System configuration
Detailed specifications
Specifications 1 · 43 fields
- IP capability: OpenCL 1.0
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.1
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenCL 1.2
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 1.1
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 2.0
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.0
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.1
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: OpenGL ES 3.2
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- IP capability: Vulkan 1.0
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- GPU IP architecture
- Midgard*
Scope and conditions
- IP family
- Mali-T860*
- GPU IP architecture
- Midgard*
Scope and conditions
- IP family
- Mali-T860*
- FP16 operations per clock per shader core
- 52* operations/clock/shader core
Scope and conditions
- IP family
- Mali-T860*
- FP32 operations per clock per shader core
- 28* operations/clock/shader core
Scope and conditions
- IP family
- Mali-T860*
- Fragments per clock per shader core
- 1* fragments/clock/shader core
Scope and conditions
- IP family
- Mali-T860*
- Load/store cache per shader core
- 16K* bytes/shader core
Scope and conditions
- IP family
- Mali-T860*
- Pixels per clock per shader core
- 1* pixels/clock/shader core
Scope and conditions
- IP family
- Mali-T860*
- Texels per clock per shader core
- 1* texels/clock/shader core
Scope and conditions
- IP family
- Mali-T860*
- Texture cache per shader core
- 8K* bytes/shader core
Scope and conditions
- IP family
- Mali-T860*
- Shader-core thread capacity
- 256* threads/shader core
Scope and conditions
- IP family
- Mali-T860*
- Threads exposed by OpenGL ES
- 128*
- Tile storage per pixel
- 128* bits/pixel
Scope and conditions
- IP family
- Mali-T860*
- Tile storage
- Higher storage may reduce tile dimensions*
- 16× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- 4× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- 8× MSAA
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- Arm framebuffer compression
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- ASTC texture compression
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- Multiple render targets
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- Render targets by API
- OpenGL ES
- 4*
- Vulkan
- 8*
- Shader framebuffer access
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- Hidden surface removal
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- Transaction elimination
- Yes*
Scope and conditions
- IP family
- Mali-T860*
- Device support
- Depends on the implementation and driver*
- Midgard ISA work-register limit (128-bit)
- 16* 128-bit registers
Scope and conditions
- IP family
- Mali-T860*
- Midgard ISA thread capacity per shader core
- 256* threads/shader core
Scope and conditions
- IP family
- Mali-T860*
- Threads exposed by OpenGL ES
- 128*
- Midgard thread capacity with 0–4 work registers
- 256* threads/shader core
Scope and conditions
- IP family
- Mali-T860*
- Threads exposed by OpenGL ES
- 128*
- Midgard thread capacity with 5–8 work registers
- 128* threads/shader core
Scope and conditions
- IP family
- Mali-T860*
- Threads exposed by OpenGL ES
- 128*
- Midgard thread capacity with 9–16 work registers
- 64* threads/shader core
Scope and conditions
- IP family
- Mali-T860*
- Threads exposed by OpenGL ES
- 128*
- 3D linear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- ASTC filtering cost without EXT decode mode
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Bilinear samples per clock per shader core
- 1* samples/clock/shader core
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost above 32 bits per texel
- 1* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost without comparison
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Depth filtering cost with comparison
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Linear filtering cost for N 32-bit channels
- 4N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Filtering cost for N-plane YUV
- N* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
- Trilinear filtering cost
- 2* × bilinear cycles/sample
Scope and conditions
- IP family
- Mali-T860*
- Filtering cost
- Cycles per sample relative to bilinear; combine multipliers for selected filters*
Specifications 2 · 1 fields
- Architecture
- Midgard*
* Provisional data