GeekRadar / The comparison desk
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GPU
ARM

ARM Mali-T860

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

ALU 2Android / OpenGL / 1920 x 1008 / onscreen · fps

Higher is better.

ARM Mali-T860

14.65* fps

Hardkernel ODROID-N1 (development board)

ARM Mali-T860 · SoC: ODROID-N1 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 1920 x 1032 / onscreen · fps

Higher is better.

ARM Mali-T860

14.33* fps

ContextMedia P-WAL-108-ELC-02

ARM Mali-T860 · Cortex A53 - ARMv8

ALU 2Android / OpenGL / 1920 x 1080 / onscreen · fps

Higher is better.

ARM Mali-T860

5.53* fps

HTC Desire 10 Pro (D10i, 2PYA2)

ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)

10.39* fps

Xiaomi Mi 5C Meri

ARM Mali-T860 · Cortex A53 - ARMv8

5.53* fps

HTC U Play (U-2u)

ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)

13.79* fps

Yundoo Y8 TV Box

ARM Mali-T860 · Cortex A53 - ARMv8

5.53* fps

HTC One X10

ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 1920 x 1116 / onscreen · fps

Higher is better.

ARM Mali-T860

13.38* fps

iMuz Revolution A8

ARM Mali-T860 · Cortex A53 - ARMv8

ALU 2Android / OpenGL / 1920 x 1128 / onscreen · fps

Higher is better.

ARM Mali-T860

6.37* fps

Rockchip rk3399 (development board)

ARM Mali-T860 · Cortex A53 - ARMv8

ALU 2Android / OpenGL / 2400 x 1440 / onscreen · fps

Higher is better.

ARM Mali-T860

7.67* fps

Samsung Chromebook Plus (Kevin)

ARM Mali-T860 · Cortex A53 - ARMv8

Aztec Ruins High TierAndroid / OpenGL / 1184 x 720 / onscreen · fps

Higher is better.

ARM Mali-T860

1.79* fps

Alcatel 5049

ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 1920 x 1080 / onscreen · fps

Higher is better.

ARM Mali-T860

3.08* fps

Xiaomi Mi 5C Meri

ARM Mali-T860 · Cortex A53 - ARMv8

Aztec Ruins Normal TierAndroid / OpenGL / 1920 x 1080 / onscreen · fps

Higher is better.

ARM Mali-T860

4.70* fps

Rockchip rk3399 (development board)

ARM Mali-T860 · Cortex A53 - ARMv8

4.84* fps

Xiaomi Mi 5C Meri

ARM Mali-T860 · Cortex A53 - ARMv8

Car ChaseAndroid / OpenGL / 1184 x 720 / onscreen · fps

Higher is better.

ARM Mali-T860

3.04* fps

Alcatel 5049

ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)

Car ChaseAndroid / OpenGL / 1196 x 720 / onscreen · fps

Higher is better.

ARM Mali-T860

2.79* fps

Green Orange GO T2

ARM Mali-T860 · SoC: MediaTek MT6738 (Cortex A53 - ARMv8)

Car ChaseAndroid / OpenGL / 1280 x 720 / onscreen · fps

Higher is better.

ARM Mali-T860

5.12* fps

HTC One A9s

ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)

Car ChaseAndroid / OpenGL / 1920 x 1008 / onscreen · fps

Higher is better.

ARM Mali-T860

6.01* fps

Hardkernel ODROID-N1 (development board)

ARM Mali-T860 · SoC: ODROID-N1 (Cortex A53 - ARMv8)

Car ChaseAndroid / OpenGL / 1920 x 1032 / onscreen · fps

Higher is better.

ARM Mali-T860

5.60* fps

ContextMedia P-WAL-108-ELC-02

ARM Mali-T860 · Cortex A53 - ARMv8

Car ChaseAndroid / OpenGL / 1920 x 1080 / onscreen · fps

Higher is better.

ARM Mali-T860

2.48* fps

HTC Desire 10 Pro (D10i, 2PYA2)

ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)

4.20* fps

Xiaomi Mi 5C Meri

ARM Mali-T860 · Cortex A53 - ARMv8

2.49* fps

HTC U Play (U-2u)

ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)

5.20* fps

Yundoo Y8 TV Box

ARM Mali-T860 · Cortex A53 - ARMv8

2.49* fps

HTC One X10

ARM Mali-T860 · SoC: MT6755V/W (Cortex A53 - ARMv8)

Car ChaseAndroid / OpenGL / 1920 x 1116 / onscreen · fps

Higher is better.

ARM Mali-T860

5.07* fps

iMuz Revolution A8

ARM Mali-T860 · Cortex A53 - ARMv8

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Midgard*

System configuration

Detailed specifications

Specifications 1 · 43 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
GPU IP architecture
Midgard*
Scope and conditions
IP family
Mali-T860*
GPU IP architecture
Midgard*
Scope and conditions
IP family
Mali-T860*
FP16 operations per clock per shader core
52* operations/clock/shader core
Scope and conditions
IP family
Mali-T860*
FP32 operations per clock per shader core
28* operations/clock/shader core
Scope and conditions
IP family
Mali-T860*
Fragments per clock per shader core
1* fragments/clock/shader core
Scope and conditions
IP family
Mali-T860*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-T860*
Pixels per clock per shader core
1* pixels/clock/shader core
Scope and conditions
IP family
Mali-T860*
Texels per clock per shader core
1* texels/clock/shader core
Scope and conditions
IP family
Mali-T860*
Texture cache per shader core
8K* bytes/shader core
Scope and conditions
IP family
Mali-T860*
Shader-core thread capacity
256* threads/shader core
Scope and conditions
IP family
Mali-T860*
Threads exposed by OpenGL ES
128*
Tile storage per pixel
128* bits/pixel
Scope and conditions
IP family
Mali-T860*
Tile storage
Higher storage may reduce tile dimensions*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-T860*
Device support
Depends on the implementation and driver*
Midgard ISA work-register limit (128-bit)
16* 128-bit registers
Scope and conditions
IP family
Mali-T860*
Midgard ISA thread capacity per shader core
256* threads/shader core
Scope and conditions
IP family
Mali-T860*
Threads exposed by OpenGL ES
128*
Midgard thread capacity with 0–4 work registers
256* threads/shader core
Scope and conditions
IP family
Mali-T860*
Threads exposed by OpenGL ES
128*
Midgard thread capacity with 5–8 work registers
128* threads/shader core
Scope and conditions
IP family
Mali-T860*
Threads exposed by OpenGL ES
128*
Midgard thread capacity with 9–16 work registers
64* threads/shader core
Scope and conditions
IP family
Mali-T860*
Threads exposed by OpenGL ES
128*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
1* samples/clock/shader core
Scope and conditions
IP family
Mali-T860*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-T860*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Specifications 2 · 1 fields
Architecture
Midgard*

* Provisional data