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GPU
ARM

ARM Mali-G71

Graphics processor

Graphics & compute benchmarks

Archived cohort medians

GFXBench, GLBenchmark and CompuBench results retain the tested system, API, operating system and resolution. Offscreen tests fix the render resolution; onscreen results also reflect the display workload. These historical submissions do not establish performance in current games.

ALU 2Android / OpenGL / 1440 x 720 / onscreen · fps

Higher is better.

ARM Mali-G71

31.79* fps

Oppo A83 CPH1729

ARM Mali-G71 · SoC: MediaTek MT6763 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 1812 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

58.37* fps

Huawei Mate 9 (MHA-xxx)

ARM Mali-G71 · SoC: HiSilicon Hi3660 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 1920 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

46.83* fps

Huawei P10 (VTR-xxx)

ARM Mali-G71 · SoC: HiSilicon Hi3660 (Cortex A53 - ARMv8)

55.73* fps

Huawei Honor 9 (STF-xxx)

ARM Mali-G71 · SoC: HiSilicon Hi3660 (Cortex A53 - ARMv8)

16.79* fps

Sony Amai VP9 (Mali-G71)

ARM Mali-G71 · SoC: MediaTek MT5893 (ARMv8)

ALU 2Android / OpenGL / 2009 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

15.52* fps

TCL 6062

ARM Mali-G71 · SoC: MediaTek MT6763 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2016 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

18.83* fps

Gionee M7

ARM Mali-G71 · SoC: MediaTek MT6758 (Cortex A53 - ARMv8)

15.28* fps

Oppo F5 CPH1723

ARM Mali-G71 · SoC: MediaTek MT6763 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2038 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

13.73* fps

Ulefone Power 3

ARM Mali-G71 · SoC: MT6763V/B (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2076 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

59.93* fps

Samsung Galaxy S8 (G950F)

ARM Mali-G71 · SoC: Samsung Exynos 8895 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2094 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

18.10* fps

Samsung SM-A730x

ARM Mali-G71 · SoC: Samsung Exynos 7885 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2129 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

16.04* fps

Samsung Galaxy M20

ARM Mali-G71 · SoC: Samsung Exynos 7904 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2160 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

12.87* fps

Oukitel K6

ARM Mali-G71 · SoC: MT6763V/V (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2220 x 1080 / onscreen · fps

Higher is better.

ARM Mali-G71

16.82* fps

Samsung Galaxy A8 2018 (SM-A530x)

ARM Mali-G71 · SoC: Samsung Exynos 7885 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2368 x 1440 / onscreen · fps

Higher is better.

ARM Mali-G71

27.84* fps

Huawei Honor V9 (DUK-xxx)

ARM Mali-G71 · SoC: HiSilicon Hi3660 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2560 x 1440 / onscreen · fps

Higher is better.

ARM Mali-G71

26.64* fps

Huawei Mate 9 Pro (LON-xxx)

ARM Mali-G71 · SoC: HiSilicon Hi3660 (Cortex A53 - ARMv8)

24.32* fps

Huawei P10 Plus (VKY-xxx)

ARM Mali-G71 · SoC: HiSilicon Hi3660 (Cortex A53 - ARMv8)

ALU 2Android / OpenGL / 2960 x 1440 / onscreen · fps

Higher is better.

ARM Mali-G71

54.50* fps

Samsung Galaxy S8+ (Mali-G71, SM-G955x)

ARM Mali-G71 · SoC: Samsung Exynos 8895 (Cortex A53 - ARMv8)

54.51* fps

Samsung Galaxy S8 (Mali-G71, SM-G950x)

ARM Mali-G71 · SoC: Samsung Exynos 8895 (Cortex A53 - ARMv8)

54.19* fps

Samsung Galaxy Note 8 (Mali-G71, SM-N950)

ARM Mali-G71 · SoC: Samsung Exynos 8 (Cortex A53 - ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 1280 x 720 / onscreen · fps

Higher is better.

ARM Mali-G71

6.33* fps

Samsung Galaxy J7 2017 (SM-J720x)

ARM Mali-G71 · SoC: Samsung Exynos 7904 (Cortex A53 - ARMv8)

Aztec Ruins High TierAndroid / OpenGL / 1440 x 720 / onscreen · fps

Higher is better.

ARM Mali-G71

4.50* fps

Oppo A83 CPH1729

ARM Mali-G71 · SoC: MediaTek MT6763 (Cortex A53 - ARMv8)

Median results, not the best run. Sample counts and individual test dates are unreported. Different systems using the same GPU remain separate configurations.

Processing & platform

Architecture
Bifrost*

System configuration

Detailed specifications

Specifications 1 · 48 fields
IP capability: OpenCL 1.0
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.1
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 1.2
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenCL 2.0
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 1.1
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 2.0
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.0
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.1
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: OpenGL ES 3.2
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.0
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.1
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IP capability: Vulkan 1.2
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G71*
GPU IP architecture
Bifrost*
Scope and conditions
IP family
Mali-G71*
Bifrost ISA work-register limit (32-bit)
64* 32-bit registers
Scope and conditions
IP family
Mali-G71*
Bifrost ISA thread capacity per shader core
384* threads/shader core
Scope and conditions
IP family
Mali-G71*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 0–32 work registers
384* threads/shader core
Scope and conditions
IP family
Mali-G71*
Threads exposed by OpenGL ES
128*
Bifrost thread capacity with 33–64 work registers
384* threads/shader core
Scope and conditions
IP family
Mali-G71*
Threads exposed by OpenGL ES
128*
FP16 operations per clock per shader core
48* operations/clock/shader core
Scope and conditions
IP family
Mali-G71*
FP32 operations per clock per shader core
24* operations/clock/shader core
Scope and conditions
IP family
Mali-G71*
Fragments per clock per shader core
1* fragments/clock/shader core
Scope and conditions
IP family
Mali-G71*
Load/store cache per shader core
16K* bytes/shader core
Scope and conditions
IP family
Mali-G71*
Pixels per clock per shader core
1* pixels/clock/shader core
Scope and conditions
IP family
Mali-G71*
Texels per clock per shader core
1* texels/clock/shader core
Scope and conditions
IP family
Mali-G71*
Texture cache per shader core
8K* bytes/shader core
Scope and conditions
IP family
Mali-G71*
Shader-core thread capacity
384* threads/shader core
Scope and conditions
IP family
Mali-G71*
Threads exposed by OpenGL ES
128*
Tile storage per pixel
128* bits/pixel
Scope and conditions
IP family
Mali-G71*
Tile storage
Higher storage may reduce tile dimensions*
Warp width
4* threads/warp
Scope and conditions
IP family
Mali-G71*
16× MSAA
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
4× MSAA
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
8-bit integer dot product
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
8× MSAA
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
Arm framebuffer compression
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
ASTC texture compression
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
Multiple render targets
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
Render targets by API
OpenGL ES
4*
Vulkan
8*
Shader framebuffer access
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
Hidden surface removal
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
IDVS geometry pipeline
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
Transaction elimination
Yes*
Scope and conditions
IP family
Mali-G71*
Device support
Depends on the implementation and driver*
3D linear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
ASTC filtering cost without EXT decode mode
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Bilinear samples per clock per shader core
1* samples/clock/shader core
Scope and conditions
IP family
Mali-G71*
Filtering cost above 32 bits per texel
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost without comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Depth filtering cost with comparison
1* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Linear filtering cost for N 32-bit channels
4N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Filtering cost for N-plane YUV
N* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Trilinear filtering cost
2* × bilinear cycles/sample
Scope and conditions
IP family
Mali-G71*
Filtering cost
Cycles per sample relative to bilinear; combine multipliers for selected filters*
Specifications 2 · 1 fields
Architecture
Bifrost*

* Provisional data